![banjo kazooie rom z64 banjo kazooie rom z64](https://images.nintendolife.com/b3575f921671f/banjo-kazooie.900x.jpg)
The developer of cen64 also makes n64chain which provides prebuilt mips64 toolchains. You'll need to either build or obtain mips64-elf toolchain on your own if you want to rebuilt the image. The build system relies on GNU make (included) to detect changes in resources and mips64-elf assembler and linker to rebuild the ROM.
BANJO KAZOOIE ROM Z64 MANUAL
Music importing is better, but still requires some manual tweaks. It does not yet support level importing unless you are brave enough to do it manually. The build system isn't very useful at the moment unless you just want to replace ASM, textures, or behaviors. +- Makefile - generated Makefile with texture and level dependencies +- behavior_data.s - behavior command bank +- bin/ - raw binary data from undecoded sections and MIO0 blocks The default output directory is "sm64.split" which includes sm64.s top-level assembly file, behavior file, and directories for the levels, geo layout, textures, models and music:
![banjo kazooie rom z64 banjo kazooie rom z64](https://gamingreinvented.com/wp-content/uploads/2019/11/JiggiesofTimePromo3.jpg)
![banjo kazooie rom z64 banjo kazooie rom z64](https://i1.wp.com/nicerom.com/images/2017/06/1730_front.jpeg)
The config file is basically a memory map that controls how the ROM will be split. This will split the ROM based on the contents of the configuration file " sm64.u.config". You can either drag-and-drop the SM64 ROM on the "split.bat" file switch HUD toggle example based off of Kaze's method from Green Stars.add examples to skip startup screens and start right in level.removed individual texture subdirectories.automatic detection and disassembly of dummy stub functions.decode camera preset tables and functions.decode camera change table and functions.decode interaction table and functions.add option to configure number of columns in data ptr tables.detect more LA pseudo-ops that are split across JALs.generate assembly files for standalone geo layout sections.use label for references in geo layout commands 0x0A, 0x0E, 0x0F, 0x12, 0x18, 0x19, 0x1C.100% of behavior scripts decoded and most behavior references detected.update INFO and stats messages from n64split.fix major bug introduced in n64graphics due to texture renaming.add sm64walk tool to walk through SM64 level scripts.add collision data parser and export to Wavefront OBJ.add music sequence bank and instrument set parsing.corrected a lot of textures in the SM64 configs.add automatic config file detection based on header checksum.disassemble %hi/%lo macros and BAL instructions.add command line options: large textures, proc table, output dir.